The most a card that I had ever cost was three points, and at some point in the game, players will be able to roll a whopping six on Dicey. The real kicker for me is that I was only able to experience the weaker end of abilities players will have in combat. For instance, I ended up purchasing and then constantly using a card that turned dicey into a screaming bomb that would blow up enemies for massive amounts of damage. While not every card seems extremely helpful, you’re almost guaranteed to find some that become mainstays. You’re also able to fully customize your deck of cards by purchasing new ones from a shop. However, as I got along in the game and began to understand the flowchart of combat, it became much easier to plan out attacks and defeat enemies quickly. On paper, this system seems confusing, and when I first started playing Lost in Random, I wasn’t thinking about what I was doing so much as pressing buttons and hoping for the best. though, players have to roll Dicey, and then spend points equal to whatever they rolled to activate a card. These cards let players whip out magic weapons, tools, or traps - like a bow and arrow, hammer, sword, or a bomb - whenever they want. The game’s enemies, which are oftentimes large, lumbering robots, have energy crystals on them that players can shoot off and collect to charge their deck of magical cards. Players are powerless at the start of Lost in Random, with just a slingshot and a quick dodge at their disposal. She uses it to call forth magical abilities that can change the course of a battle in a second, providing that players roll well. The main character, Even, fights alongside a die she’s found, aptly named Dicey. Where its story is overloaded and easy to skip, Lost in Random‘s combat is equal parts entertaining and engaging, demanding the player’s attention and earning it with every moment. While the snippet of Lost in Random‘s story that I played does come with some interesting characters and funny quips here and there, it was fairly bloated and expected me to care without providing a reason. Between that story and one about someone trekking through a strange kingdom to find their sister, I’d much rather experience the former. The game’s lore includes stories about a dice war, in which people battled it out using dice, magic, and the power of random. Lost in Random suffers from an issue common in much of modern media. Characters either go on about some quirk in their personality, the gimmick of their town, or the game’s lore, all of which are equally uninteresting. And while, thanks to strong voice performances, I never encountered a character that I hated listening to, I was simply ground down by how uninteresting it all was. NPCs in Lost in Random have lines upon lines of dialogue, with some thankfully being optional. Regardless of where they are, though, players will still encounter the same creatures that seem to have been ripped from The Nightmare Before Christmas, and they all have a lot to say. Lost in Random – Official Gameplay Trailer It’s an eerily strange euphemism for caste systems, but with a lighthearted spin. Each area, which have names like Twotown or Sixtopia, corresponds with one of the sides of a die, with the idea being that the higher someone rolls, the better life will be for them. The game’s story revolves around an adventure to rescue the sister by traveling across the kingdom of Random, which is divided into six different areas. That day eventually arrives for the main character’s sister, and she’s whisked away. Once children are 12 years old, the queen visits and has them roll that die to decide where they’ll live for the rest of their days. The game takes place in the Kingdom of Random, which is (naturally) ruled by the Queen of Random, a tall, menacing, and clearly not evil ruler who uses the roll of a single die to decide the fate of the world every day. Lost in Random tells a simple story, though it’s loaded with lore. During my preview of Lost in Random, I was met by equal parts combat and dialogue, and it’s easy to say that the former was vastly more interesting than the latter. It expects anyone holding the controller to be endlessly interested in its world and characters based solely on that Burton-esque style, which comes complete with monstrous character designs. However, Lost in Random itself expects something from players.
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